#ifndef __SYSMENU_SCENE_H__
#define __SYSMENU_SCENE_H__

#include "cocos2d.h"

//#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"

class SysMenu : public cocos2d::CCLayer
{
public:

	bool init(void);

	static cocos2d::CCScene* scene(void);

	void onNewGame(CCObject* pSender);
	void onSettings(CCObject* pSender);
	void onQuit(CCObject* pSender);

	LAYER_NODE_FUNC(SysMenu);
};


#endif __SYSMENU_SCENE_H__